How to pass the node of Mars. Warframe: how to open planets in the game. Brief description of the game

How to pass the node of Mars. Warframe: how to open planets in the game. Brief description of the game

The question of how to open planets from the general list in Warframe is of interest to all users who are just starting their journey in this game. The developers have provided the simplest possible way for this, which allows you to complete tasks at each previous location.

Brief description of the game

To understand how to unlock planets in Warframe, you need to study the entire gameplay. At the start, the user is asked to choose a character from three available. After this, the passage of locations begins. Mercury was chosen as the starting planet, where the player will be taught all the necessary actions and important aspects.

Here it is best to fully study your hero, otherwise there is no point in opening access to more complex tasks. All battles take place in cooperative mode, where users as a team must clear the entire territory.

Discovery of other planets

So, how to open planets in Warframe? This method becomes available immediately after the first boss battle. First you need to be prepared for a difficult battle and have a good team to clear the location. When the main monster on the planet is defeated, a new navigation module will drop out of it. Take it and head to your personal spaceship. There, go to the map and insert your new item into it. For example, if the player defeated the boss of Mercury, then after using the navigation module he will be able to go to Venus and Mars. The developers made a step-by-step discovery of all planets, so that the player gradually improves his character. Before you open new planets in Warframe, remember that in each subsequent territory the heroes will have more difficult missions for which they should be prepared.

Special location

In addition to the question of how to open planets in Warframe, many users are interested in a special location - the Abyss. This is one of the most difficult areas where the craziest missions await players. Accordingly, for completing the game the user will receive many valuable things that will help improve their archetype.

To enter the location, you need to obtain a special key to close the portal, which can only be obtained during “Sabotage” tasks in the Orokin Tower. You should know that beginners should not try to get into the Abyss, because the very first enemies there will make a victim out of the hero. It is best to go through some of the main planets, strengthen your character and then try to enter a special location for prizes. Since the random distribution of players allows you to get into a team with experienced gamers, you should not join this queue, because you will become a burden for the group.

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The keys to how one can successfully harness the energies represented by Mars can be found by analyzing the planets it aspects in the natal chart and the houses it transits.

Considering the Mars cycle in itself, you can be sure that the days when Mars aspects the horoscope will not be called calm. You should choose such periods to do anything that requires forced action. You might move furniture or clean windows or start some project, whether physical or not.

Compound Mars with Mars is the best time to begin a task that may take two years to complete. This way you can use the whole cycle and re-evaluate your position in squares and opposition. It may be easier to control the energy during sextiles and trines, but these aspects can delay the impetus for fulfillment that lies in the conjunction, squares and opposition. There is no absolute need to formulate a two-year plan with the cycle of Mars. Just note when the connection occurs.

Aspects of the Mars cycle can be considered one at a time. They are not periods of quiet solitude, they are more like an explosion, but can be very favorable for making significant progress.

Transiting Mars aspecting your natal Sun, advises you to assert your ego or take initiative to achieve ego satisfaction. You may be fickle or easily irritated during such periods unless you consciously try to use this energy in some other way.

When Mars aspects natal Moon, you must show your emotions openly. Your feelings can easily manifest themselves during such periods, and if you try to restrain them, emotional outbursts are possible. This period is best used to identify certain things. Decide what you want to identify and choose a time and place to do it.

Aspects of Mars to Mercury may mean a stimulus for communication. You may speak louder or faster than usual. You must, however, try to think before you speak, otherwise you will notice signs of "rambling disease." If you are writing anything, you may be very impatient and will do sloppy work or find yourself missing words or ideas because you are in such a rush to complete the work. In this case, it is better to write for short periods of time.

When Mars aspects the natal Venus, you may feel the urge to communicate, decide to express your affection, or engage in creativity. If charm may be a valuable quality in what you wish to accomplish, then you can choose such periods to show off your charm or sex appeal. On the other hand, you may appear overly aggressive or pushy with the opposite sex.

Aspects Mars with Jupiter This is a great time to create grand plans or take initiative for personal development. There can be a lot of enthusiasm during these aspects, so you should be careful not to take on more than you can handle.

Aspects Mars to Saturn indicate periods of initiative to achieve the rewards you have worked for, but you will face disappointment if you do not earn them. During such aspects, you may also take on some responsibility. If possible, stagger your assignments or obligations to avoid overload.

Mars with Uranus- this is a very energetic combination when either planet forms a transit aspect to the other. For all situations there is a characteristic feature: a tendency towards carelessness. Natal Uranus demands excitement, and transit Mars “fans the flames,” or natal Mars wants action, and transit Uranus says “do it yesterday.” Either way, you may be so inclined to commit an action that you may trip over your own feet or run into walls. Focus on short-term action that can bring quick results, keeping this task in mind constantly. Mars aspects to Uranus can also indicate creative periods or times when you can express your individuality.

Aspects Mars to Neptune can be times when you turn dreams or aspirations into reality or enrich your spiritual life. If you've been feeling outsmarted or deceived, with Mars transiting you can bring things to light.

Aspects Mars to Pluto may mean violence, but it usually flares up if you ignore the message of these aspects. This combination indicates that you will be taking action to transform or assert your power. The incentive to be powerful can be very strong, and you may encounter people who challenge or try to usurp this aspect of your character. Be aware of all the possibilities and instead of suppressing them or rushing forward, analyze situations very carefully so that you can assert your rights in a controlled manner and do not become illogical.

When it comes to the Lunar Nodes, transits involve interaction with others. Aspects Mars to Nodes may mean that you will take the lead in relationships and probably won't wait for someone else to make the first move. If you just sit idly and do nothing, you may find that others irritate you, and you may become argumentative.

Because the Part of Fortune in the natal chart indicates wholeness or fulfillment, aspects of any transiting planets can affect this concept within you. If it's Mars, you may want to take some action that will give you a better sense of who you are and what you do.

Transits to Ascendant and MC are very significant. Mars aspecting any of these points can indicate a surge of energy, impatience and/or a burning desire to be active or energetic.

Since the MC represents the tenth house cusp, you can use this energy in relation to your career or take initiative in some other role you have in society. If this is a transit to the Ascendant, you may do something to improve your appearance or show personal assertiveness.

Transit Mars in houses

When Mars crosses a house in transit, you may notice activity affecting that house. You may be very busy and either want to or find it necessary to take an initiative or make a decision within this area of ​​your life. Mars moves through a house in about two months, so you can note when it will move through each house, determine what you want to do in that area, and take action at that point.


| 2 | |

In the previous guide, I told you about the beginning of the game. Now we'll talk about one of the most important things in Warframe - the map.


On the map you have regular missions, invasions, events, forays, syndicate missions and quests marked.
Today we will only look at the planets. What resources drop on them and what bosses drop on them, as well as loot from bosses.

1. Planets

Initially, you have 2 planets available: Earth and Mercury.
Let's look at everything in order:


1) Earth: Levels: 1-80; Conjunctions: Venus, Mars, Lua; Node: Venus, Mars; Faction – Grineer; Boss - ; resources: Ferrite, Rubedo, Neurodes, Detonite ampoule. There are also Moon missions on Earth.


2) Mercury: Levels: 6-11; Connections: Venus; Faction – Grineer; Boss - ; Resources: Ferrite, Polymer Kit, Morphides, Detonite Ampoule.


3) Venus: Levels 3-18; Connections: Earth, Mercury; Faction – Corps; Boss - ; Resources: Alloys, Polymers, Circuits, Fieldron sample.


4) Jupiter: Levels: 16-30; Conjunctions: Ceres, Europa, Saturn; Node: Saturn, Europe; Faction – Corps; Boss - ; Resources: Recyclables, Alloys, Neural Sensors, Fieldron Sample.


5) Mars: Levels: 8-30; Connections: Earth, Ceres, Phobos; Node: Ceres, Phobos; Faction – Grineer; Boss - ; Resources: Recyclables, Gallium, Morphides, Fieldron Sample.


6) Saturn: Levels: 21-36; Connections: Jupiter, Uranus; Node: Uranus; Faction – Grineer; Boss – Resources: Nanospores, Plastids, Orokin Power Element, Detonite Ampoule.


7) Sedna: Levels: 30-85; Connections: Pluto, Abyss; Faction – Grineer; Boss - ; Resources: Recyclable materials, Alloys, Rubedo, Detonite ampoule.


8) Europe: Levels: 18-33; Connections: Jupiter, Abyss; Faction - Corps; Boss - ; Resources: Rubedo, Control Module, Morphides, Fieldron Sample.


9) Phobos: Levels: 10-25; Connections: Mars, Abyss; Faction – Corps; Boss - ; Resources: Alloys, Plastids, Rubedo, Morphides.


10) Uranus: Levels: 24-37; Conjunctions: Saturn, Neptune; Node: Neptune; Faction – Grineer; Boss - ; Resources: Polymers, Plastids, Gallium, Detonite Ampoule.


11) Eris: Levels: 30-88; Connections: Pluto; Faction – Infected; Boss – , ; Resources: Nanospores, Plastids, Neurodes, Mutagen Sample.


12) Neptune: Levels: 27-40; Connections: Uranus, Pluto, Abyss; Node: Pluto; Faction – Corps; Boss - ; Resources: Nanospores, Ferrite, Control Module, Fieldron Sample.


13) Ceres: Levels: 12-25; Conjunctions: Mars, Jupiter; Node: Jupiter; Faction – Grineer; Boss - and together; Resources: Alloys, Circuits, Orokin Power Cell, Detonite Ampoule.


14) Pluto: Levels: 30-45; Conjunctions: Neptune, Eris, Sedna; Node: Eris, Sedna; Faction – Corps; Boss - ; Resources: Alloys, Plastids, Rubedo, Mophides.

15) Lua: Levels: 25-30; Faction: Corps; Connections: Earth; Resources: Ferrite, Rubedo, Neurodes, Detonite Ampoule.

16) Abyss: Levels: 10-45; Faction: Orokin; Conjunctions: Phobos, Europa, Neptune, Sedna; Conditional boss - found only on missions level 40+. Resources: Ferrite, Rubedo, Control Module, Argon Crystal.

17) Orokin Ruins: Levels: 10-45; Faction: Infected; Connections: access via keys; Boss - . Resources: Nanospores, Mutagen Sample, Orokin Power Cell, Neurod.

2. Mission types

There are 2 types of missions:

1) Non-endless missions
2) Missions of endless type.

Non-endless missions include:

1) Breaking- a mission whose goal is to deliver a data package to a specific terminal and then proceed to an evacuation point.

2) War is a mission in which you need to destroy members of the Grineer and Corpus factions. The mission takes place on invasion maps, but without receiving rewards from any side. Is a variation of the cleanup mission.

3) Mobile defense -
a mission whose goal is to deliver a data packet to the terminals and protect the terminals themselves for a certain time.
Any card has 2-3 data terminals that need to be protected for a total of 5 minutes.

4) Murder- a mission whose goal is to destroy the Boss or a specific reinforced enemy (found on alarms). Those killed often drop blueprints and rare resources.

5) Espionage is a mission where players must extract sensitive data from enemy servers, out of 3 in total.

6) The rescue is a mission where the goal is to free a hostage while avoiding detection by the Overwatch. As a reward for completing the game, the player receives one of four spectrum drawings.

7) Raid- a mission whose goal is to find an object and transport it for evacuation, preventing its destruction. He moves due to your shields.

8) Hive is a sabotage mission, the goal of which is to find and destroy three Infected hives, and then proceed to the evacuation point. Unique to the Infected faction.

9) Sabotage is a mission where players must sabotage an enemy base or ship. There are four mission types:

Sabotage a ship's reactor on maps Corps or Grineer;
- Destroying mining equipment on Grineer maps;
-
Destruction of hives on infected Corps ships;
-
Sabotage of underwater laboratories Tyla Regora on Uranus.

10) Stripping - a mission whose goal is to destroy a certain number of enemies. The number of remaining enemies is indicated by a counter under the mini-map. The only mission with a limited number of opponents.

11) Capture- a mission whose goal is to find and capture an enemy operative. To capture the target, you first need to catch up and deal some damage to knock it down.

12) Invasion - a mission in which we need to choose a side in the conflict and play 3 missions in a row on its side to receive some kind of reward. Sometimes on these missions there is a task to kill the boss.

13) Mobile defense on Archwing- m Archwing Mobile Defense missions are similar to regular Mobile Defense missions.

14) Archwing sabotage- Archwing sabotage missions similar in purpose to regular sabotage missions.

15) Clearing on Archwing- m Archwing clearing missions have similar objectives to regular clearing missions.

Endless missions include:

1) Survival - a mission whose goal is to hold out for as long as possible against constantly arriving enemies.
After activating the control panel, the supply of oxygen begins to decrease, which can be replenished in two ways:
-
Life support capsules , which periodically appear on the map, and when used, restore 30% of the oxygen supply.
-
Personal life support capsules, which drop from enemies upon death with a probability of about 65% and restore 5% of their oxygen supply.
You can leave the mission only after 5 minutes have passed since the start. The reward increases similarly to the rewards for endless defense, but instead of waves, the threshold here is a 5-minute interval.

2) Interception- a mission where the main goal is to hold 4 control points on the map: Alpha (A), Bravo (B), Charlie (C), Delta (D). The side that captures the enemy's data faster will win (progress gauge up to 100%). Initially, all 4 towers belong to the enemy; scoring will begin after you capture the first tower. The capture speed depends on the number of your points (~0.5%/sec for all terminals). The enemy can activate the point through the capture remote control or by entering the tower's coverage area if there is no player inside it. To capture, the player must be within the range of the tower. When you finish holding the towers and reach 100%, you need to clear the area of ​​the remaining enemies.

3) Defense - a mission whose goal is to protect a certain object from waves of enemies. The wave is considered completed if all the enemies that appear are dead.
There are two mission options:
-
Infinite - every five waves you are given the opportunity to either take a randomly generated reward (which one you can see) or continue protection. It is necessary to take into account that the complexity of the waves gradually increases. Thus, the mission is considered valid if the group completes 5, 10, 15, 20, etc. waves, chose a reward and left.
-
Limited - you need to defend 10 waves, after which you receive a reward. Such defenses are found on alarms, Nightmare mode and infection outbreaks.

4) Excavations- a mission whose goal is to extract the cryotic resource and receive additional rewards using excavators.

5) Archwing interception- m Archwing interception missions are similar in purpose to a conventional interception mission. The goal of these missions is to hold all the towers .

6) Archwing Defense- m Archwing defense missions have similar objectives to regular defense missions. But unlike the simple game mode, in the Archwing mode there are 2 stationary defense objects that require protection, and not just one.

3. Bosses

There are bosses on every planet, the assassination mission in Orokin Ruins and the sabotage missions in Orokin Tower. There are also 4 minibosses and 2 raid bosses.

1) Councilor Wei Hek - a boss who is located in the Oro (Earth) location, which is only accessible to players with rank 5 or higher. The reward for successfully destroying Advisor Wei Hek and completing the mission is one of the blueprints for the Hydroid warframe. Also, after defeating Heck, there is a chance that he will drop an Argon Crystal.
The fight with the Advisor occurs throughout the entire level. During the first stage, he will fly above you, appearing and disappearing again. You can only damage him at this stage when he reveals his face.


Gulchatay! Show your face


Wow.

Try to avoid close contact with him, as he can give you an electric shock that will reset your energy reserves.
During the final stage, before his life bar is significantly reduced, he will transfer to his frame - Terra. During the battle, he will make high jumps and be constantly on the move, actively using the Propaganda Drone as well as the Orbital Guidance Drone. He has an ability similar to Rhino's Charge - at a short distance from Terra, he uses it, and if you hit your warframe, you will be knocked down. He can also use his Grineer soldiers for healing, try to kill them right away. After Heck's frame is destroyed, he himself flies out of the level.
I advise you to take a fairly accurate lethal weapon, or a weapon that hits the area upon contact with the surface.

2)Captain Thief - is the boss of Mercury and the first boss players encounter.

He can be found on the Tolstoj mission. After killing him, the player can receive a blueprint for the Kronus sword or a blueprint and parts for the rare Prophet pistol.
Also, Captain Vor, paired with Lieutenant Lach Krill, can be found in the Iliad location on the planet Phobos. Despite the fact that Captain Thief there is a higher level and stronger than on Mercury, his abilities and tactics have not changed. By completing this mission, the player can receive a blueprint for Dual Gremlins or a blueprint and parts for Mythra, as well as in addition to them blueprints for Trinity parts.
A modified and enhanced Thief is also found in the Abyss.

Phase 1
At the beginning of the fight, the Thief primarily uses his Prophet pistol, teleporting around the room. Even though the damage of this pistol is not too high, it can be dangerous for beginners.
Phase 2
At 70% health, he begins to throw Electric Mines, which are similar to Vauban Tesla's ability and attack players nearby. Even though their damage is not too high, standing within the range is highly discouraged, as this can quickly remove the player's shields and health.
Phase 3
At 40% health, Captain Thief stops using his pistol and starts using the Orokin Laser, which deals much more damage than mines.
At each phase change, Captain Thief teleports a platoon of Grineer soldiers into the room, who attack the player while Captain Thief himself encases himself in a golden-colored, impenetrable Shield Sphere and regenerates his shields. While in the sphere, he completely blocks incoming damage, so attacking him at this time is useless.
At any stage of the battle, you should not get too close, as Captain Thief will start using Kronus. The boss's weak spot is the head, so it is recommended to shoot at it.

In Orokin Tower IV, Captain Thief can appear at any point during the mission, so be prepared and stay close to your team. The updated Thief does not summon allies or use an orb of invulnerability to restore shields, but is still able to teleport, leave mines and use a laser. When teleporting, the Thief knocks down opponents, so it is recommended not to stand still and constantly move.
In the tower, he acquires a new ability - Inferno of Light: by lifting the key up, he summons pillars of light from the ground, which cause area damage. Staying inside such a pillar blinds and disorients the player.
The only vulnerable point on the Thief's body is the luminous sphere in the abdomen; shots to other parts of the body will not cause damage to him.

3) Jackal - the final boss on the planet Venus. He is on the Fossa mission. At the end of the mission, the player receives any of the three blueprints for Rhino.


When attacking, separate from heavy machine guns, the Jackal can fire a barrage of missiles that deal very heavy damage and can easily kill you in one hit.
Jackal's second ability is sticky grenades. Its main danger is that the damage caused by grenades is very high, and the explosion itself has a large radius. There is a loud bang when the grenades are released. Grenades fly out like a fan in a certain direction and attach to any surface.
The Jackal can also create large shockwaves (which are created by stomping) if the player gets too close, but they can be jumped over.
When you enter the arena to the Jackal, he will be waiting for you in the center of the room. The introductory cutscene starts after all players get close to him.
The Jackal's body is usually protected by a very heavy shield. The most effective way to damage his main body is to shoot his legs, which have no protection. Damaging either leg will cause the Jackal to fall, during which his heavy shield is disabled. At this time, it is necessary to deal as much damage as possible until his armor is restored, although after inflicting a certain amount of damage on him, he will in any case get back to his feet, no matter how quickly you did it.
For a period of time, while the Jackal gets up after being knocked down, he will also be resistant to a certain amount of damage.

4)Alad V (read as Alad Vi, not Alad 5 (five)) - one of the most important characters in the game's storyline, as well as the boss of the Corps faction, which is located on Jupiter. He is accompanied by a robotic pet/guard, Zanuka, which he built from parts of Warframes he dismantled. After killing Alad V and Zanuka, you can get one of the Valkyrie blueprints.

Shields phase
Zanuka has a huge amount of shields that are quite difficult to destroy with just weapons, so it makes sense to force him to drop them himself. To do this, simply dodge Zanuka's attacks and concentrate your fire on Alada. Try to shoot at him from a distance, as his Fire Pulse will not allow you to get within melee range. When you remove Alad's shield, he will summon Zanuka to restore his shields. At the same time, Zanucki's own shields disappear.
At this phase, Meg with the Shield Polarization ability will be very useful.

Health phase
Once Zanuck is left without shields, he is much easier to kill. Remember that Alad cannot die until Zanuka is destroyed. In the event that the player continues to attack Alad and reduces his health to zero, Alad will fall and Zanuka will rush to his aid and revive him.
While Zanuka has not restored his shields, concentrate your fire on him and kill him. After Zanucki's death, killing Alad is not difficult. Although Zanuka is agile, most players will still be much faster, making the speed strategy the best. Zanuk's explosions work more as a support, the real threat comes from the missiles, which can remove all shields in one salvo. Just avoid his attacks until he goes down or take him out of the game with skills like Vauban's Bastille. Zanuka can also be knocked down using Loki's Disarming Radiation ability.

5) Sergeant - final boss of Mars. He can be found in the War mission. At the end of the mission, the player receives any of the three blueprints for Meg.

The sergeant is in a large open space filled with boxes. It is highly recommended to eliminate all other enemies and isolate the Sergeant before entering the area. Despite its high damage, it fires slowly, so it is advisable to move in a zigzag to avoid its shots. Like a regular Corps soldier, the Sergeant has the same vulnerabilities, and using a weapon with a magnetic or electrical damage mod can put him in permanent stun.

The Sergeant's movements are visible when using the Enemy Detector, even if he is invisible. Or use a guard with fire damage, because he will continue to shoot at the sergeant, even when he is in disguise and unmasks him by burning.

6) General Sargas Rook - the final boss of the planet Saturn, located on the Tethys mission. At the end of the mission, the player receives any of the three blueprints for Amber.

General Sargas Rook is invulnerable for most of the fight, so don't waste bullets. The battle consists of 3 phases.

First phase. Rook fires a shoulder-mounted grenade launcher at mid-range, attacks with an AOE explosion in the melee area, and creates a "carpet bombardment" across almost the entire arena. You can hide from attacks in the control booth in the middle of the arena. To enter the second phase, you need to detonate Ruk's shoulder-mounted grenade launcher. It becomes vulnerable only for 2-3 seconds, at which point it is illuminated in blue and white, which is not always clearly visible. After the grenade launcher is detonated, the second phase of the battle begins.

Second phase.

Instead of using a shoulder-mounted grenade launcher, Rook starts using a flamethrower. If you get close to it, it causes a ring of fire that quickly expands in area, knocks you down and deals significant damage. Sargas's stomach becomes a weak spot. The damage mechanics are the same as with a grenade launcher. After the point on the stomach is broken, the third phase of the battle begins.

7) Third phase. During the third phase, Rook uses the abilities from the 2nd phase, and also summons columns of fire that occupy a large area and are capable of causing significant damage. The back becomes the weak spot.

Kela De Thame's missiles can be nearly neutralized by constant movement, but this is quite dangerous due to the Grineer rollers she summons. Three rollers at the same time can completely block the player, so if there are fewer of them, it is better to try to kill Kelu as soon as possible.

Fight on the ledges
A good battle option might be to position yourself on the high ledges at the end of the boss arena. Due to the high altitude and distance, it is easy to move away from incoming missiles and render Kela's missiles useless. The best thing about this option is that the drones can easily get stuck in the walls when they try to climb the stairs to reach you. This makes the battle with Kela quite easy. However, you need to be careful not to fall off the ledge if any drone does make it to the top.

Pipe fight.
There is another placement option, on white pipes at the central level. They're long enough to strafe left and right while avoiding missiles, and they're adjacent to two black boxes for extra space. Drones cannot reach you while you are on the pipes, although they can periodically hit you while jumping. Here you also need to be careful not to fall.

8) Raptor is a Corpus boss found in the Naamah mission on Europa. At the end of the mission, the player receives any of the three blueprints for Nova.

Before fighting the boss, it is preferable to clear the arena of other enemies.
During the battle with the Raptor, you should not constantly be in the open space; hide in containers or in ventilation shafts on both sides of the arena, making short-term forays.
At the beginning of the battle, the Raptor attacks with laser charges, which, due to their low speed, can be dodged or hidden from. Raptor also scatters mines across the field, which will explode when the player approaches. Be careful, because while looking for the boss in the sky, you may not notice the mine under your feet.
Although the Raptor has relatively strong shields, they do not automatically regenerate. Therefore, several times during the battle, after receiving serious damage, the Raptor will fire homing missiles and close to restore shields. You should not try to run away from missiles in open space or hide behind an obstacle - too large a damage zone will not allow you to do this. So, as soon as you hear the sound of rockets being fired, run to a shelter with a roof and wait out the attack.
When the Raptor closes, the vulnerable points are its head and tail.
When killed, its core drops out. It must be thrown down all 3 "chimneys".

9) Teal Regor - the boss of Uranus, located in the Titania location. At the end of the mission, the player receives any of the eight blueprints for Equinox.

The boss battle takes place in a unique arena, and takes place in three different phases. The arena itself is three stories high, and it looks like a huge round room with a statue of Regor himself in the center. Along the edges of the room there are movable platforms that move out and form a kind of balcony when the second phase of the battle begins. You start the battle on the middle level, under the feet of the statue.

The battle with Til Regor takes place in three stages:

Stage 1: Teal Regor will appear and begin attacking any nearby players with his ax and shield Ak and Brant. Regor moves extremely quickly, despite his appearance, which makes fighting him difficult. He also uses the smoke screen that Mad Men use to disguise their actions. Throughout the first stage, Regor will teleport around players and try to take them out of the game. Having lost a third of his health, he will "shoot" his fists through the window, flooding the lower floor of the hall, and starting the second stage.

Stage 2: Right after the second stage begins, Regor will teleport out of the room, leaving you to fight a group of Drekar Madmen. Once the players have destroyed all the Madmen, Teal Regor will return back to the room and continue to attack you. Having lost the second third of his health, he will move to the upper level and break the second glass, completely flooding the two lower levels and starting the third phase of the battle.

Stage 3: It is best for you to spend the entire third stage on the upper level of the location, because the lower two will be flooded, and the water will be electrified. Being in water will cause constant high damage (around 50 per second), which can kill Tenno with low shields or health. Also, at the third stage, Regor leaves against you not only the usual Drekar Madmen, but also the Drekar Mad Bombers. By destroying them all, you will force Regor to return to the room, where they will only have to finish off the remaining third of the enemy’s health, after which they will proceed to the evacuation.

10) Mutalist Alad V is a mutated version of Alad V that first appeared in update 15.5. He is the boss of Eris. You can get to it only by making the key Infected Alad V - Murder in the forge after completing the quest "Patient Zero".


The reward for destroying the Mutalist Alad V is blueprints for parts of Misa's wargame.

Mutalist Alad V is completely invulnerable to all types of damage while wearing his collar. Alad becomes vulnerable only at the moment when he uses one of the abilities associated with this collar. Damage types such as toxic or slashing can damage him even if he is invulnerable, but all damage will only be dealt when he removes his collar.

During the battle, other Infected will appear in the arena. The main threat is the Tar Mutalist MOA, which will try to slow you down, and the Swarmer Mutalist MOA, which will release clouds of infected spores, reducing the Warframes' visibility and dealing minor damage over time. It is recommended to destroy the appearing enemies as soon as possible so that they do not interfere with the battle.

11) Pack of Hyenas - These are robots created by the Corps. They can be found on the planet Neptune in the Psamathe mission. At the end of the mission, the player receives any of Loki's three blueprints.

Hyenas are vulnerable to Warframe abilities such as Rhino's Stomp or Vauban's Bastille.
​If you are playing in a team, try to focus on one Hyena, then finish off the rest.
Hyena Th(Thorium) uses magnetic damage, which means that when you receive damage it can “burn” all your energy, it is recommended to kill it first.

12. Lieutenant Lech Creel the final boss on the planet Mars. Can be found in the War mission. At the end of the mission, the player receives any of the three blueprints for Excalibur.


Also, Lieutenant Lech Kril, paired with Captain Thief, can be found in the Exta location on the planet Ceres and knock out parts of Frost from them.

This boss enters the battle in two different phases, using different abilities in each:

Phase 1.
During this phase, Creel only uses Gorgon. With her extremely high fire rate and damage output (29 damage per shot), your shields and health will disappear in a matter of seconds. When trying to get too close, Kreel will start using his Brokk, knocking the player to the ground.

In addition to weapons, he also has two abilities to assist himself in battle. The first of these is Freeze, the same as Frost's Freeze, which serves as a weapon projectile. If it hits a player, it will deal 150 damage and will additionally add a freeze effect on you, significantly slowing down your movements for a few seconds. The second ability is Ice Wave, similar to Frost's ability. Watch Creel's animation: when he raises the hammer in front of him and slams it down, he will create a straight wave of icicles in front of him that deals massive damage.

When the battle begins, Creel is completely invulnerable. However, he has a red energy ball on a cooling tube on his back. This ball can be seen during the cutscene; it is Creel's weak point. Once the ball is destroyed, one of the four cooling pipes is destroyed, forcing him to use Ice Wave, causing Kreel's cryopack to malfunction and him to freeze himself by slamming Brokk into the ground if no one is near him, becoming temporarily vulnerable.

Continue until the four cooling pipes collapse.

Phase 2.
Once Creel's cooling pipes are destroyed, he will go berserk, covering himself in flames. At this point, he will lose his invulnerability, remove the Gorgon and enter the melee using Brokk.
Despite his large size, Creel is extremely fast and can easily catch you. His hammer is very powerful in combat and has a much faster impact speed in the second phase. He also has the ability to knock over the player, although this can be avoided if you are careful enough. Of course, Creel can be smarter than just chasing the player in a circle.
During Phase 2, Krill's Ice Wave will turn into a Flame Wave, which Krill uses in front of him, creating a direct blast that deals temporary fire damage to the player. He can also launch his hammer at the player like a boomerang, similar to a Glaive throw, dealing approximately 300 damage per hit.

There is a huge vulnerability in Kril's defense - a long delay before the shield is restored. However, this disadvantage is compensated by incredibly strong armor, which reduces all damage done to his health.

13) Ambulas - the final boss of the planet Pluto. It can be found in the Hades mission. At the end of the mission, the player receives any of the three blueprints for Trinity.

Before entering the boss, you need to collect 40 Animo navigation beacons.
The mission takes place at the Corpus Outpost. First you need to find the place where finished robots are loaded into Frod Bek's ship. After the entire team has gathered on the take-off site, the lifts are activated. Each wave, two copies of Ambulas will be delivered to the surface (with the exception of the first) and a 2-minute timer will start. To win, you need to disable them, hack 6 copies and protect them until the end of the countdown. If you miss at least 3, then Frod Beck will remain satisfied and leave the planet with a deadly cargo.

14)Lefantis – boss of the Infected, added in update 10. In the original it was supposed to replace J3-Golem (replaced by Alad V), but was moved to Orokin Ruins. It is also the most difficult to kill, since the Lephantis Coordinates necessary to gain access to the boss can only be obtained in the Orokin Ruins locations, and he himself is killed in several stages.


The reward for destroying Lephantis is drawings of Warfame parts Nekros.

When entering the boss room, a short video plays in which the head of the Ancient Infected bursts out from under the floor, opens its mouth and disappears back.

Lefantis will not appear until all players are in the same room.

Phase 1.

This phase of the boss fight takes place in an empty room with the destructible remains of the Death Balls. Heads randomly burst out of the floor, knocking down nearby players. During this phase, the player is attacked by 3 heads with different abilities. You must move around the map, dodging poison bombs, spikes and scythe attacks, while attacking the heads that appear. Don't forget that damage is only dealt to vulnerable spots highlighted in pink; there is no point in shooting at the body. You will also have to kill the summoned Infected Runners and destroy their respawn points.

After destruction, each head drops items in the form of Mods, Energy/Health Spheres and various ammunition. Once all three heads are destroyed, another video of the ceiling collapsing will play, forcing the player to drop down to the level below.

Phase 2.

In the second phase you meet Lephantis himself, all of whose heads are aligned. Head attacks remain unchanged. If you get too close to Lefantis, he will drop his body to the floor and knock down nearby players. The heads are located on different sides, so you can only attack one head at a time. The only way to kill Lephantis is to destroy all the heads. The best way is to destroy the heads one by one, with all players focusing their attacks on one head. If you stand in front of one of the heads, then the other heads will not be able to deal damage to you (although their attacks will not stop).

During this phase of the battle, Runners, Jumpers, and Infestoids appear from infected spawn points. Puddles of water in the second phase deal electrical damage.

15) Forid - the boss of the Infected, who appears instead of regular bosses when an Outbreak of Infection occurs on the planet. In this case, the player is given the choice of which assassination mission to go through: the original boss of that planet or Phorid.


Phorid's claws deal heavy damage and knockback, making melee combat with him solo or with two players practically suicidal. However, you shouldn't be too far from him either, since Phorid can use Psionic Charges.
Vulnerable to corrosion due to the type of armor it has.

16) Sisters Sprague and Ven'Kra Tel - special Grineer minibosses. They are two of the three minibosses with the Abyss Keys needed to close the Portal. Both have jetpacks, giving them fairly high mobility. Sprague uses the Ax (Scindo with the Manticore skin) and special melee abilities, and Ven'Kra Tel uses Vulkar and special ranged abilities.


The easiest and fastest way to kill the sisters before they discover you is by shooting at the jetpacks from a weapon that deals high damage per shot. It is well suited for this task Loki with mod installed Silent Invisibility , since otherwise the sisters may hear your shot, and this will lead to their active movement even if they did not see you and, as a result, it will be difficult for you to hit their jetpacks.

17) Lynx- A mini-boss found in some Orokin Sabotage missions. Lynx is similar to bosses such as Ven'Kra Tel and Sprague. In addition to Orokin Sabotage, Lynx is also encountered by players during the Archwing quest.


Also, in the espionage mission there is a Grineer vault, in which a Lynx appears when the alarm is activated.
First, kill the Lynx Leeches (until you do this, no damage will be dealt to the Lynx). Next, you can calmly attack. The boss, unlike the Jackal, is very easy, a couple of accurate shots from any weapon are enough.
It may happen that on an espionage mission in a Grineer location you may come across a vault with Lynx herself in the middle of the room. Initially, the Lynx does not show any activity, but if the alarm is raised, the Lynx will descend and begin an attack. As a rule, the Lynx's level is close to the set level of the opponents on the map, so on Mercury it will not cause any special problems. However, if you don’t want to fight him, you can either run away or set Grineer soldiers on him.

18) Juggernaut Behemoth - a monstrously strong and huge monster of the Infected faction, resembling an enlarged Forid. Appeared as a boss on Eris during the tactical alert Punishment of the Black Cumin. Since update 17.5, he has been present on the mission to kill Golem Jordas as the boss of the first stage.


A very durable and armored boss, in addition, he is vulnerable only at certain points, which are mainly located on his stomach. In a short period of time, after shooting with spikes, vulnerable points open on the back. The simplest tactic against him is to use Nova to slow him down.

19) Golem Jordas is the boss of the Infected on Eris. Combining the flesh of the Infected with the technology of a Corpus ship, Golem Jordas uses powerful weapons combined with impressive armor to combat enemies in deep space. From the Golem you can get parts of the Atlas warframe.

The battle takes place in 2 stages: the first phase - on the Infected ship, the second - in space in Archwing mode.

The first stage of the battle requires reaching the point - the mission goal, where players will encounter the Juggernaut Behemoth. After defeating the mini-boss, the battle moves into the second stage and players move into space (Archwing mode), where the battle with the Golem takes place.
The Golem's only weak point is the engines on its back. During the battle, the boss moves between several points. While stationary, Jordas fires a laser at a random player three times, creates a rapidly expanding medium-radius sphere of fire centered near him, and releases a sphere of electricity that chases one player at high speed. It is recommended to dodge laser shots and avoid collisions with the sphere of electricity. When moving, the boss leaves a path in which infected drones appear. When the boss's health drops below 40%, the Golem will constantly move when the player approaches a sufficiently close distance, without leaving a path with drones behind it.
When killing a boss, it is recommended to use the Corrosive Burst aura.

20) Grastragh Three are a Grineer death squad that hunt those who help the Corps.

When fighting Grastragas, it is worth remembering the following things:

When they appear at the location, the troika will quickly begin to approach you, trying to crush you with numbers and good weapons.
-3 The Death Cube can cause some problems, try to keep a distance between you and the Trinity.
-Use the features of the landscape, climb high and wide boxes, run along stairs, try not to make direct contact.
-Avoid dead ends and narrow corridors; well-shot places are good only as long as your enemies are far from you.
-If possible, lure the Grastragh Three out into the open.

21) Stalker is a dark and vengeful character who appears during quests. His level is significantly higher than that of other enemies. It attacks one player and will not disappear until it kills the target or is defeated. His appearance is preceded by flashing lights and ominous threats in the form of an image of the Stalker with a message, which are displayed only to the target player. After the third message, he appears near the target, regardless of its position. After defeating or killing the victim, the Stalker disappears in a cloud of smoke.

In order for the Stalker to start hunting the player, it is necessary to kill bosses. After killing the boss by the player himself, the Stalker will send a threatening letter, which can be read in incoming messages.

Stalker has three types of weapons in his arsenal. After his appearance, he uses his main weapon called Fear. In the midst of battle, it is possible to use a secondary weapon, Despair. If the Player gets too close, the Stalker will use a scythe with a terrifying blade called Hatred.

Shadow Stalker

After completing the Second Dream quest, Stalker appears in shadow form. Armed with the heavy sword War and equipped with the armor of Pacal, the Shadow Stalker can adapt to damage in the same way as the Sentients. He doesn't use Fear or Despair, which puts him at a disadvantage at long range. Shadow Stalker's main attacks are dealt by the Majestic Blade ability using the heavy sword of War.

Peculiarities

  • The stalker comes to players whose warframe level is above rank 10.

  • The Stalker can appear in any location, except for boss kill missions, Syndicates, forays, as well as missions where enemies should not appear (Dojo and Relay).

  • To increase the number of times the Stalker appears, it is worth killing several different bosses.

    • On the mission to kill a Pack of Hyenas, a letter can be obtained for each of 4 Hyenas.

    • A letter for killing Captain Thief can be obtained by killing this boss on the planet Phobos.

  • In a team, only the target will be able to see the Stalker's messages, but all players will see the light flashing. Regardless of whether the Stalker wins or loses, the light will flash as he leaves.

  • The Stalker does not belong to any faction, therefore he can be killed not only by Tenno, but also by members of other factions.

  • The chance of a Stalker appearing is 1.5% (~ 1 time in 65 missions) + 0.5% for each player in the group, if each player has a Stalker mark.

    • There is a delay of 30 to 280 seconds (~4 minutes) before the Stalker appears on any mission.

  • Shadow Stalker is slightly taller than Warframe.

22) Hunter Zanuck is a gray-colored copy of Zanukki, controlled by Alad V. The Reaper appears like a Stalker when the light flashes, and attacks one Tenno. Neutral to other players until they attack him.

You can provoke an attack by Hunter Zanukki by supporting Grineer in invasion missions. After 5 completed missions, a message will come from Alad V warning of an attack, however, this does not mean that Hunter Zanuka will appear on the next mission.

Zanuck's Hunter only attacks in missions against the Corps (including invasion missions against the Corps).

If Hunter Zanuck kills the target and successfully captures it, a secret mission will start where you will need to collect your weapons/abilities and escape. If you fail this mission, the warframe and weapons become transparent in the inventory and are unavailable for use until the next replay of this mission.

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